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Old Feb 02, 2010, 8:39am   #1
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Star Trek online Thread

Jeff for the better weapon systems for ship and ground try heading to DS9 went there last night, good stuff...
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Old Feb 02, 2010, 3:54pm   #2
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Da Bridge of the USS OHIO....See the hot Vulcan chick up front, yeah she's driving and I get to stare at her ass while blowing Klingons to dust, cool deal!!!
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Old Feb 04, 2010, 11:06pm   #3
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Team Bota in STO....lol

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Old Feb 04, 2010, 11:40pm   #4
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who's who?
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Old Feb 05, 2010, 1:31am   #5
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I'm NOT the girl...I'm the dude in the middle Dommie on the left and Jeff is the chick...
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Old Feb 05, 2010, 11:30am   #6
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what!?!? everyonw know that female toons are way better in mmo's!
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Old Feb 08, 2010, 8:12am   #7
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Saw Bota's 11 and 12 last night he he he I thought I was the only nerd...
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Old Feb 09, 2010, 9:53am   #8
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lol!!!! we are there!! Lets team up. The game rocks
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Old Feb 13, 2010, 2:01pm   #9
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Star Date 21310 We have engaged the Borg!!!!

Release Notes - Feb 12, 2010
Greetings!

The team has been hard at work not only adding new content to the game, but addressing the bugs you are reporting.

We are increasing our presence in the forums to ensure that the team is aware of issues you are having. Please continue to report the bugs that you find.

edit: We are taking advantage of the unscheduled downtime to push this new update now instead of the previously scheduled 3am update.

Release Notes

* Fixed a crash that was happening often on high traffic social maps like Earth Space Dock.
* Made some improvements to ease lag during peak play times. We will continue to monitor and are working on additional performance increases.
* It has been very difficult to find rare anomalies in Star Clusters. We have put in a fix to ensure that all anomalies have a better chance of being scanned and discovered. This should also help improve Memory Alpha trade.
* Lower level repeatable missions no longer show on your remote contact options unless you are in the area where they take place. For example, if you are in Cardassian space, you will no longer see Grall in your remote contacts asking you if you want to explore Delta Volanis.
* Crystalline Entity is no longer located at sector XXX, system YYY. We now tell you the proper sector block to find the Fleet Action in.
* There was a UI bug with the Science Bridge Officer power “Dampening Field I” in the skills window. Based on the skills UI, it looked like the skill had been incorrectly training into the Commander-rank slot instead of the LT commander slot. If this has happened to you, it appeared that you lost two powers. We hope to fix this when you log in so that you will see that Dampening Field I is now in your LT Commander slot, and your prior Command power is still there. As Dampening Field I was intended to be a Commander power, we are working on another version which will be the correct Commander power which will be introduced into the game in a future patch, and at that time we’ll remove the LT Commander version from the power store.
* Some players had acquired ships that were not slotting properly as ships and showing up as bridge officers instead. A fix has been put in that will fix these characters up when they log in.
* Pre-order bonus TOS Federation uniforms now come with skirt options.
* Added missing files to improve French and German translations of game text.
* The Borg were showing up in the B’Tran Star Cluster in missions they should not have had access to, which lead to un-Borg like mission text and behaviors. If you do encounter the Borg in this Star Cluster, the mission will be more appropriate.
* Auto-teaming was not working properly in some sectors. We’ve addressed this issue so that auto-teaming should now function across all sectors.
* Some players were not getting credit for defeating the Doomsday Machine in the Imaga System. This mission has been updated so that all players should have credit for completing the mission regardless of whether they closed the last mission dialog box or not.
* Two new Video Options were added in the prior patch to help deal with overheating issues: Limit Frame Rate and Reduce CPU/GPU Usage. These are available under Options | Video | Advanced | Troubleshooting.
* Frame Rate defaults are now limited to 60fps.
* Also released in the last patch, players who had purchased Pre-Order costume bonuses may now apply those bonus costumes to their bridge officers.
* Ramming Speed was updated to cap modifiers based on speed of ramming ship. We also improved the damage formula to use the smaller vessel's HP as the base, modified by speed and size ratio between both ships involved. In general, ramming similar or smaller sized ships can be tactically beneficial, ramming larger ships becomes a self-sacrificing last resort.
* Emergency Power to Engines - When used in a specific sequence with Evasive Maneuvers, the speed modifier from this ability was improperly applied so that it was multiplied by Evasive Maneuvers. It should no longer matter which order you use these two abilities in - they will stack, but not multiply.


http://forums.startrekonline.com/sho...81#post2065281

Borg are TUFF!!! Just outfitted my away team with Tetryon (sp?) Rifles to do better damage against their personal shields (5% chance to do 45% damage to shields) and still they get up and try to hug Mr. Veet (my Tac Officer)

The New Story lines DO include a visit from the Enity Q!!!
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Old Feb 18, 2010, 9:24am   #10
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update for Feb 18

Hate to say it but Cryptic is listening to it's fan base...Tee Hee


Greetings Captain!

In this week's update we are focused on addressing performance issues as well as tackling many of the bugs you've been reporting.

We hope that you've had a chance to redeem and send out your buddy keys and look forward to seeing everyone in game!

Here are the release notes for the build scheduled to post at 3am PST February 18.

General

* Power trays were acting strangely and not remembering what you had placed in your first slot. Code has gone in to address this and should now remember what power you place there.
* Work towards improving game performance when the shard is at peak capacity.
* Fleet Bank Updates - Options are now grayed out and disabled for players who don't have permission to change them. The Limit field is now filled with the current limits set. And restrictions should now be working properly. They were not updating until you switch tabs and then back. Fixed a bug where players could circumvent limits that were set.
* There were many areas where if you logged out, you would not log in to the right location. We've gone through the maps and hopefully addressed these so that you always log back in on the last safe static map you were on.
* Renaming should now work properly if you and your Bridge Officer share the same name.
* Fixed an issue where -maxfps was being ignored and always reset to 60 regardless of user options.
* Players can no longer escape to their bridge if they are engaged in combat in a Deepspace encounter.
* Fixed an issue where battle damage was showing up as white or grey blotches on some ships.
* Added space station ambient audio to Deepspace K7 station.


Missions

* Daily missions now start their cooldown from the time the mission was taken instead of from when the mission was turned in.
* Rank up missions complete now if you get your free ship at any time, not just once you have spoken to the ship vendor. This was causing an issue with some characters getting stuck if they talked to the ship vendor contact with odd dialog choices.
* Players who were teamed where not able to complete missions because other teammates where completing mission dialogs and warp before they had completed turning in their mission. This has been addressed so that all players can progress dialogs at their own pace while teamed.
* Level 43+ players entering the Borg Sectors now need to hail the USS Victory and complete the hand-off mission from Admiral Quinn before they can talk to other remote contacts to access Borg related missions.
* Removed some additional Borg Star Cluster missions that were deemed un-Borg-like.
* Added more missing translations of mission dialog and other localized text updates.
* Addressed an issue where players were getting stuck on the Seeds of Dissent mission by sprinting after enemies and ending up behind forcefields.
* The dialog with the Klingons in the PJem System no longer jumps immediately to "Care to repeat your threat, Captain?"
* Fixed the display text on some KLG cardassian missions.
* Sulu is now a remote contact once the player is level 2.
* Fixed a crate on the Sierra Outpost II station in Romulan space that was spawning inside of another crate.
* The crate on the Iconian ground map is no longer giving out too many items.
* Repeatable Star Cluster missions are now set so that they are only offered when you are neary the cluster if you are above the mission level.
* Moved anomalies on Danteri V and Beytan V that were impossible to scan.
* Under the Cover of Night: Den of Thieves: Commander Teleb was becoming unkillable if hit with an exploit. Teleb is now smarter and will hopefully no longer let himself get put in this situation.
* Fixed an issue where the Diplomat could not be rescued or selected in the Diplomatic Solution mission if the player logged out/disconnected and then re-entered the map.
* In the Minefield mission - all of the crates can now be interacted with.


Powers and Combat

* There is now a Commander version of Dampening Field to correct the issue where some officers were receiving it at LT Commander, and removed LT Commander version from the power store.
* Updated display name for space version of Dampening Field to Starship Dampening Field for clarity.
* Dual Bank Antiproton weapons now do antiproton damage instead of phaser damage.
* Science Team, Security Team, and Engineering team can now be activated while your ship is held.


UI

* Corrected the Klingon version of power trays to use appropriate colored borders.
* Updated the UI to select a reward to make it clearer what you are selecting and help alleviate issues where you might not have received the reward you were expecting.
* Contact headshots now have a border around them to make them stand out better against the background.
* Minor layout tweaks to the disabled weapon trays during the Fed tutorial.
* Made it clear in the UI that the first Ship and Bridge Officer rename is free.
* Made it clearer in the UI that changing your Captain's short name (the one used for character identification purposes) requires a micro-transaction.
* When changing fields, UI will now always be enabled so that you can see how much changes cost even if you can't afford them.
* Unconscious away team members will now stand out better on the team UI.
* Disabled away team control buttons for unconscious bridge officers.
* Added some missing Klingon away team UI designs.
* Added the instance number to the map name above the minimap if it's a static map.
* There are now clearer notifications when you've received a new Officer, or Leveled-Up.
* The Run recovery bar is now hidden if you are being held.
* C-Store - Special Unlocks - "One unlock per character" message was not being display until after the item had been unlocked but is now shown sooner.
* Special unlocked costumes were not showing up properly on the log in screen and should now display correctly.
* The log in message now displays appropriate rank instead of level.
* Players are now prompted if they would like to disable the proxy after 2 failed connection attempts.
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Old Feb 24, 2010, 3:49am   #11
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Free cryptic points for survey...

http://www.startrekonline.com/frontpage

Log in take the survey get 240 points (got enough now to get me a Feddie Klingon!!!)
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Old Mar 12, 2010, 12:41am   #12
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For more information about Engineering Reports, see the "What are Engineering Reports?" thread at the top of the Forum.
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Tribble Test Server is Live
Many updates and fixes are now available for player testing on the new Tribble Test Server. Instead of redundently listing all of the fixes in this report - please refer to the latest Tribble Release Notes for a complete run down of everything open for testing. This report will primarily focus on items not yet available for public testing.


In Testing

* Respec
* STF “The Cure”
* Mission fixes for State of Q
* iPVP Assault Map fixes
* New C-Store Items
* Fixes for “Caves of Fire”
* Renaming your @name
* Fix for players trapped in TRAPPED


Under Investigation

* Maps not zooming properly
* Loading screens freezing the client
* UI Latency
* Sol System and Earth Space Dock loading times
* Players not getting credit for completing “Infected”
* Weapon powers getting stuck and unable to fire
* Klingon Carriers
* Critical Hits
* Antiproton Procs
* Items that cannot be equipped
* Loot that cannot be picked up
* Stores not selling items that players expect to be able to buy
* Feedback Pulse
* /Stuck Command
* Option for players to turn off shield rings
* PVP scoring updates to include shield healing
* Bridge officer candidates stuck in bank


In Development

* Difficulty Slider
* Death Penalty
* Full Autofire in Space
* Memory Alpha Update
* Commodity Mission Revamp
* New Special Task Forces
* Accolade System
* Exchange Improvements
* Squad Leading (Cross Level Teaming “Sidekicking”)
* Episode Replay
* Trading Existing Bridge Officers
* Random Bridge Officer Requisition
* Dabo Minigame
* Klingon Joined Trill
* TOS/Mirror U Female Uniforms


These are the fixes coming up they are on test live. They are REALLY listening to their fan base with a few things...Impressive!!!!
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Old Mar 14, 2010, 1:48am   #13
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Our latest content update, Season One: Common Ground, is releasing shortly. Here’s just a bit of the updates we have headed players’ way.
PVP Updates

* Wargames – Federation players can now participate in PvP against one another to better prepare for the dangers of the battlefield.
* New PvP Map – Explore “Shanty Town,” a brand new Ground Assault map available for both Klingon and Federation players.

Customization

* Off-Duty Uniforms – Experience DS9 in style! Starfleet officers will have the option to change into off-duty outfits to enjoy more casual attire.
* New Stances and Hairstyles – Further customize your Captain by changing his or her hairstyle, or adopting two brand new stances: Stern and Relaxed.
* The Captain's Log - A web-based application to check in on you and your friends' Captains and ships.

Ships

* A New Klingon Battle Cruiser – The K’Tanco Battle Cruiser has been made available to Klingon Lieutenant Commanders.
* Klingon Ship Customization - Use the ship tailor to customize your Bird of Prey, Carrier or Raptor.

Missions

* New Fleet Actions Everywhere!
o The Big Dig – Available in Romulan space.
o DS9 Under Siege - The True Way has attacked and boarded DS9. Repel the invasion to save the day.
o Klingons Can Play, Too – Klingon Captains may now access the Crystalline Entity, Big Dig and Breaking the Planet Fleet Actions

Skills

* Respec Is Here – Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up. (Available both in-game and as a C-store item.)
* New Skill: Starship Attack Vectors – Improve your ship’s accuracy and critical hit chance.
* New Skill: Combat Maneuvers – Improve your ship’s evasion and turn rate.
* New Skill: Starship Battle Strategy – Improve your ship’s critical hit severity and damage resistance.

In The C-Store

* New Bridge Variants - All new ways to update your Bridges’ look, available for a low price in the C-Store for both Federation and Klingon ships.
* Federation Ship Variants – New takes on your old favorites, available for a low price in the C-Store.
* Respec - Unhappy with your Captain’s skill point allocation? Use the respec tool to change things up.
* Character Slot - Purchase an additional character slot if you'd like to have more than three characters on your account.
* Rename - Changed your mind about the cool name you chose? Get it legally changed! Recognized across the Alpha Quadrant.
* New Federation Playable Species - Become a Tellarite, Pakled or Rigelian.

This is only a bit of the changes, fixes and updates coming to Star Trek Online in March. Season One: Common Ground will be available in mid-March. For a full list of what will be available in Season One, please visit the Engineering Reports forum. Interested in checking things out early? Visit the Tribble test server forums for early release notes.
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Old Mar 21, 2010, 2:39am   #14
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some things coming in I think next Thursdays patch, the players wanted them they got them, awsome job cryptic!!!

Tribble Release Notes - March 10, 2010
Hello Captains,

Welcome to the cutting edge of Star Trek Online. Please note that the below list represents what is in the current version of the Season One build on Tribble and not all of what you should expect to see in Season One: Common Ground. We will continue to release the remaining Season One features to Tribble when we feel that they have seen enough internal QA testing to warrant showing all of you.

On to the notes!

New for Tribble
General

* The C-Store is disabled on Tribble. Players will be able to view and select items but purchases will not complete.
* New Starfleet Bridge Officer Rewards: Tellarite, Rigelian, and Pakled. Tellarite officers are also offered at the personnel store.
* Klingon players are now able to access their own star clusters.


PvP

* A new PvP ground assault map is available for all factions: Shanty Town.
* Fed vs. Fed PvP (Wargames) has been opened up for many maps and game types.
* New “Random Map” queues for PvP. Select queues by game type rather than individual maps.
* Assimilation Warzone Maps are now accessible from the Otha System in the Eta Eridani Sector Block and the Qay’ghun System in the Omega Leonis Sector Block.


Captain costumes and customization

* New alien customization options
* New hairstyles
* Added the new stances, Stern and Relaxed, to the costume tailor


Ships and Customizations

* The K'Tanco class Battle Cruiser in now available for Klingons starting at Lt Commander rank.
* The specifications of the K'Tanco Battle Cruiser have been added to the Klingon Empire ship database on Qo'noS.
* New bridges and bridge variants for Klingon faction players.
* Bird of Prey config 1 may now be customized at a ship customization contact on Qo’Nos.
* Raptor config 4 may now be customized at a ship customization contact on Qo’Nos.


Missions and Locations

* Fleet actions are now level banded to make scoring fairer and more challenging for all players. Players who enter a fleet action mission will be sent to an instance with players within a specific level range and enemies on the map will be scaled appropriately. Rewards are also now scaled based on the level band of the Fleet Action you are sent to. This change also makes many Fleet Actions playable for all levels of players, although Fleet Actions still have a minimum level requirement based on the initial mission that offers you the Fleet Action.
* Fleet Action: The Big Dig – is a new Fleet Action available in Romulan Space
* Fleet Action: DS9 Under Siege – is a new Fleet Action available to Federation officers at level 29
* Klingon players may now compete in the Crystalline Entity Fleet Action in the Qutmut System in the Omega Leonis block.
* Klingon players may now compete the Big Dig Fleet Action in the Tiqchirgh System in the Omega Leonis block.
* Klingon Players may now compete in the Breaking the Planet Fleet Action in the Teroka System in the Omega Leonis block.
* A Neutral Faction Bar has opening in the Drozana System in the Klingon/Federation Neutral Zone. Players of both factions may now socialize together before they return to battle.


Audio

* Klingon ship computer notifications will be appropriate for the Klingon Faction


Powers and Skills

* Starship Captain Skills: Updated starship captain skills that only affected a single ship type. These skills now provide 25% of their stat improvement to higher tier ships of the same category (cruiser, escort, etc.) This update addresses the concern that Commander and Captain rank starship caption skills were wasted skill points once the player moved into their next tier of ship.
* New Skill - Starship Attack Vectors: Improves starship accuracy and crit chance.
* New Skill - Starship Combat Maneuvers : Improves starship attack evasion and turn rate.
* New Skill - Starship Battle Strategy : Improves starship crit severity and damage resistance.
* Ability Modifier Changes - Attack Pattern Alpha, Beta, Delta, Omega: These abilities are now modified by Starship Attack Vectors, Starship Combat Manuevers, and Starship Battle Strategy.
* Ability Modifier Changes - Fire on my Mark: This ability is now modified by Starship Attack Vectors, Starship Combat Maneuvers, and Starship Battle Strategy.
* Ability Modifier Changes - Tactical Initiative: This ability is now modified by Starship Command, Starship Combat Maneuvers, and Starship Battle Strategy.
* Ability Modifier Changes - Go Down Fighting: This ability is now modified by Starship Command, Starship Combat Maneuvers, and Starship Battle Strategy.
* Training Node Changes - Attack Pattern Beta III: This ability is now earned by learning rank 9 of Starship Combat Maneuvers for Tactical Captains.
* Training Node Changes - Attack Pattern Omega III: This ability is now earned by learning rank 9 of Starship Battle Strategy for Tactical Captains.
* Ground Stealth Changes: Updated ground stealth to be more in line with space cloak game play. Stealth Module is now a toggle power with unlimited duration, but combat actions cannot be performed while using stealth. Stealth Module is no longer perfect stealth. Its strength is variable based on its version and enemies will be able to detect you at close range. Several abilities can now be used to counter stealth. Tricorder Scan, Target Optics, and Fire on my Mark all now have a stealth debuff element. Engineering fabrications (turrets, mortars, drones) have enhanced perception that can detect an enemy using stealth at longer range. Fire on my Mark in space has also gained a stealth debuff element, making it easier to detect cloaked ships while marked.


Animation

* Players now have access to more emotes!


UI and Controls

* Your ship hull indicator now shows the ship silhouette of your current ship as well as a tooltip giving the ship type
* Chat: The Emote submenu now disappears when an emote is selected, but can be “pinned” by a button press to turn into a moveable persistent window

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Old 03-10-2010, 08:16 PM #2
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Updates and Fixes
General

* Players now have a chance to acquire Bridge Officers from the Pakled, Tellarite, and Rigelian races.
* Departing Fleet Actions using the Depart System button on the minimap will now return players to the proper sector.
* Dropping a repeatable mission that has a cooldown timer now counts as completing the mission for purposes of determining the cooldown timer
* Old saves made from the Tailor window should now load properly
* Bridge officers no longer attack invited players of hostile factions while aboard the bridge.
* Corrected a problem where video cards only capable of shader model 2.0 were not displaying scrolling textures.
* Fixed a bug where items could get duplicated when logging in
* Fixed a crash that would occur when customizing your character
* Fixed a crash that would occur when viewing your remote contact list
* Fixed a bug that was preventing some audio notifications from playing
* Fixed an exploit where players could make themselves invulnerable while organizing their away team selections


PvP

* Players should now be correctly assigned to the proper PVP faction for all PVP ground assault maps.
* The Borg Hunt Warzone maps now show the correct map names when interacting with them at higher levels (41+)
* The Contact that shows up in the Borg Hunt Warzone map will now default to your Tactical Officer.
* PVP Queue Information will now properly update after changing maps


Ships and Customizations

* Galaxy Class model now more accurately reflects the TNG canon ship.
* Luna Class has been updated to more accurately reflect Star Trek canon.
* Separated Galaxy battle bridge variant now fires weapons from correct node locations.
* Windows, escape pods, and hangar doors should now be properly displayed if using a video card with shader model 2.0.
* Ships used by many unknown species now uses blue detailing instead of yellow
* Updated some mission Klingon ship names
* Updated Fleet Logo lighting on several ships
* The impulse glow and trails for the Klingon Carrier are now yellow instead of red

.

Missions and Locations

* Fleet Action: Crystalline Entity – the Entity has been tuned a bit.
* Fleet Action: Crystalline Entity - Moved the respawn points on the so players can get back into the action faster.
* Fleet Action: Breaking the Planet – Changed timers on the generator bombs and added a prompt to RUN After setting a bomb.
* Fleet Action: Breaking the Planet – Updated spawn locations of Klingons to take advantage of new map layout changes
* DeepSpace: Fixed a bug where a Cardassian Captain would pop up in Borg space as a contact
* DeepSpace: Moved some of the Fleet Commander spawns so that they don’t run over and own players who have just warped into the map.
* Fixed an issue that was preventing players from map transferring during the State of Q mission.
* Most mission descriptions have been updated to include correct System, Sector, and Sector Block location information.
* Admiral Quinn has stopped using players' nicknames in most instances.
* Corrected errors in Federation ship database in Earth Spacedock.
* Corrected text errors in Klingon Empire promotion ceremony.
* Corrected errors, mission text, and dialog in the following missions: “Starbase 24”, “Treasure Trading Station”, , “Collateral Damage”, “Turret Killer”, “Dangerous Game”, “Secret Orders”, “Project Nightingale”, “Honor Bound”, “Minefield”, “The Other Side”, “Ghost Ship”, “Past Imperfect”, “The Ultimate Klingon”, “Tutorial”, “War Games”, and “Task Force Hippocrates”, “PJem”, “Report to Gamma Orionis”.
* Corrected text errors in the following patrols: Aido, Elvin, Icari, Llaiir, K'Shan, and Cero
* The Teneebia System is now spelled correctly in mission logs and on the system map.
* Klingon Empire promotion missions may now be obtained via remote contact if they are not accepted at the time they pop-up.
* Klingon Empire promotion mission dialog now displays a proper contact instead of a blank white box.
* Klingon Empire Defense Missions now accept credit for completing higher level Defense Missions if you had leveled up during the progress of the initial Defense Mission.
* Updated the name of Klingon ground equipment store from “Requisition Officers” to “Requisition Ground Equipment”
* Fixed a typo in the Ganalda PVP ground equipment vendor contact dialog.
* Fixed a typo in the mission that described to Klingon players how to get to the Ganalda station.
* Fixed the system name for the Rura Penthe system.
* Fixed a minor issue with level 43 Klingon players who were unable to use the Transwarp Conduit to travel to Borg Space.
* The Sky Demon (Comet) from the Saturday’s Child mission no longer drops random loot.
* Klingon NPCs should now use a wider variety of costume options


Audio

* Added SFX on ground weapons that were missing them.
* Added SFX for Photonic Officer – Science Bridge Officer Power.
* Updated ambient audio on ground PVP maps.
* Added and updated ambient audio on player bridges.
* Added ambient audio to several maps that previously had none.
* Borg space neutralizer impact SFX are a bit louder now.
* Added SFX for Tractor Beam Repel power.
* Faction based transporter FX should now play the proper SFX.


Powers and Skills

* Rifle pulsewave description now correctly mentions knockback rather than repel.
* Rifle overload beam now correctly mentions repel rather than knockback.
* Enemies that lose line of sight because of a cover shield will now correctly switch targets
* Assault Multibeam and Rifle Multibeam now refer to the correct number of targets in their descriptions.
* Rifle Sniper Shot: Knockback was mistagged as RangedDmg
* Assault Energyblast: Damage was mistagged as PBAoEDmg
* Mine Explosions: Were not tagged as AoEDmg
* Pistol Overload: Knockback was mistagged as RangedDmg
* Torpedo Spread description is now more accurate.
* Tetryon Bolt Pistols’ primary powers are now correctly taking .25 seconds to activate, instead of 1 second.
* Fixed several items that were not hooked up to their proper FX, powers, and descriptions and were instead using defaults.
* Pistol stun was mistakenly only doing damage on its first of 3 pulses. It still doesn't do a huge amount of damage, but it does 3 times as much as it used to.
* Plasma weapon DoTs are now set to stack instead of replace. Previously if the same player proc’d a second DoT using the same power it would cause the duration to refresh but not start a new DoT.
* Updated Space Phaser proc tooltip which was incorrectly reporting a 5% chance when the chance was actually 2.5%
* Single quantum torpedoes previously received a 20% DPS penalty to compensate for their higher burst damage. They are now improved (only a 15% DPS penalty). Should make photon/quantum a more equal match.
* Beam Overload now drains 50 weapon power rather than 125 weapon power.
* Beam arrays and Beam banks were incorrectly doing the same damage with Fire at Will and are now working properly with the power.
* Antiproton Dual Banks were incorrectly doing Phaser damage and are now working properly.
* Antiproton banks are now appropriately improved by Antiproton skills, rather than Phaser skills
* Ground weapons and martial arts are no longer able to be used while cloaked.
* Changes to ground Exposes and Exploits: added 3 second shared cooldown for all secondary exposes, added 3 second shared cooldown for all secondary exploits.
* Rebalanced ground weapon AoEs to normalize their damage and make more weapons viable options. All changes were made to the max targets of the AoEs, or to their DPS
* All high end armor items purchased with STFs, PvP, and Exploration Marks should now properly have costumes assigned to them and have proper display text
* Photonic Fleet: Increased the variable range that a photonic fleet uses to spawn in. The arriving ships should now have less of a chance to spawn on top of each other.
* Martial Arts: Removed the Interrupt secondary effect from martial arts abilities to make delivering combination strikes easier during a martial arts fight between two characters.
* Lunge: Fixed the error that allowed lunge to vaporize enemies on a killing exploit.
* Engineering Fabrication: Fixed errors that would allow fabricated engineering pets to persist for longer than their designed duration.
* Draw Fire: Fixed error that had skill modifying the ability’s duration by a multiple of 5, rather than the designed multiple of .5. Improved the ability’s damage resistance bestowed slightly to offset the shorter duration.
* Science Team III training: Science Team III is now correctly unlocked by purchasing nine ranks in Scientist, rather than nine ranks of Doctor.
* Scatter Volley I: Fixed error that had it incorrectly listed as Rapid Fire I in the skill window UI.
* Attack Pattern Beta: Reduced stack limit from 10 to 5, but doubled magnitude of debuff. Max bonus is retained and easier to reach by increasing magnitude.
* Attack Pattern Delta: Reduced stack limit from 10 to 5, but doubled magnitude of debuff. Max bonus is retained and easier to reach by increasing magnitude.
* Focus Fire: Reduced stack limit from 10 to 5, but doubled magnitude of debuff. Max bonus is retained and easier to reach by increasing magnitude.
* Starship Cloak Abilities: Added short and long descriptions for starship cloak abilities.
* Updated Bridge Officer version of Dampening Field Ranks’ 1, 2 and 3 to ensure they appear at the appropriate rank.


UI and Controls

* Optimized the planet in the background of the login screen
* Items in the tray now consider stack counts of all similar items between those equipped and in your inventory
* If you set follow on a target and hold down both mouse buttons to stear, it now breaks follow.
* Loot Window: When on a team, round robin rewards are now split correctly when a mob drops multiple items.
* Loot: Fixed a bug where resources would not properly go to your inventory when looted.
* Tailor: updated the width of the Current Resources and Cost info at the bottom of the screen
* Added tooltips to the Bridge Officer Power Tray to show the rank of the bridge station.
* Universal Bridge Officer stations should now be displayed properly in the Bridge Officer Tray
* Ship Rename: Added separate lines for name and registry costs to help alleviate confusion

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Old 03-10-2010, 08:17 PM #3
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Updates and Fixes Cont.

VFX

* Lens flare FX have been turned on
* Weapons no longer cast inappropriate shadows
* The Tricorder FX should now show up properly on the following powers: Create Turret, Medical Generator, Mine Barrier, Seeker Drone, Shield Generator, and Support Drone
* Borg bosses should now use Borg transporter FX to escape instead of Federation transporter FX.
* Added some FX which will play after consuming specific food items
* Adjusted the size of the photon and plasma grenade explosions to match AoE sizes better
* Updated FX for the Borg generators
* Photonic Fleet: Photonic Fleet now has a special ‘dissolve’ FX when the ship expires after battle. If a photonic ship is destroyed in battle, it still uses the normal death animation without the warp core explosion

.

Environment

* Fixed the edge of world boundaries on the planet in the Rashana system
* Fixed the fog levels on a few sky textures that were too foggy
* Fixed some lighting issues in the alien caves environment
* The Sector Space border will now LOD out more appropriately
* Fixed a door seam error in Earth Space Dock
* Added chairs and tables to the bar on Earth Space Dock
* Adjusted the brightness of some lights in DS9
* Removed the lens flare from Earth Space Dock
* Mission objects in Exploration maps should now visible regardless of whether High Detail Objects is turned on in video options.
* Fixed several misaligned walls that would cause holes to be seen in Borg interiors and with lower video settings.
* Added sector space signs for new Klingon Star Clusters
* Added low detail props for Borg interiors to improve collision and visual appearance on low end settings.
* Added new planetary surface types and interiors that can be discovered in Exploration missions
* Added more space station and satellite varieties that can be found in Exploration missions.
* Removed some hanging pipes in the final boss room of “Infected” that were causing collision issues with players.
* Revamped several Fleet Action maps including Breaking the Planet, Klingon Scouting Force, and Gorn Minefield.
* Fixed some plants that were clipping through walls in Admiral Quinn’s office


Known Issues

* Some Defiant bridge variant’s exit doors are currently non-functional
* It is possible to become stuck in the ground portion of the “State of Q” mission
* Some minor teaming issues on the ground assault map
* iPvP: After restarting the map Klingon and fed players are assigned to the same spawn point
* iPvP: After restarting the map the losing team’s timer does not reset
* There are duplicate system labels and interacts in KLG_001 Sector

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Old Mar 23, 2010, 4:02pm   #15
BOTA:42
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OMG...that's what i get for not getting on here more often..thanks SD...anyways....Bota 11 & 12...hit me up with your screen names so i can add you my friends...we get this fleet up and running and rule the galaxy either by force or by virtue...lol..anyways..later gators...
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